Accepted by ACAMIS Athletic Directors on March 18 2006; Revised/Edited January 2010; Revised/Edited at March 2018 AGM
The FIBA Rules (latest edition) shall be implemented for ACAMIS tournaments with the following notes.http://www.fiba.basketball/
Game Length
• Games will be play 4 quarters of 7 minutes each with Stop Clock • A 35 second shot clock must be used and where possible placed above the backboard. • Overtime Periods will be 3 minutes and begins with a jump ball. • New games may be scheduled every 75 or 90 minutes.
Time-outs • First Half – Two (2) time-outs for each team. • Second Half – Three (3) time-outs for each team. • Overtime Periods - One (1) time-out is granted per overtime period for each team. • Timeouts do not carry over from half to half or into overtime • The length of each time-out is 1 minute. • The length of time between quarters is 2 minutes. The maximum length of halftime is 8 minutes. • Coaches may request a timeout by approaching the scorers’ table. The scorer notifies the referee of the timeout at an appropriate time, which includes: a dead ball, free throw, immediately after a scored basket by the opposing team. (Current FIBA Rule)
Equipment and Court Markings • Girls’ games shall use a size 6 ball (28.5” / 72cm). • Boys’ games shall use a size 7 ball (29.5” / 75cm). • Boys use regular FIBA court dimensions • Girls use USA high school/collegiate 3 point line (19’9”) / lane and lane markings
Warm-up session • All teams will receive up to a ten-minute warm-up period prior to the start of the game, on the side of the court away from their bench. Any second half warm-up will be in front of own bench. This corresponds to direction of play in each half. • If the games fall behind schedule, each team will have up to 8 minutes to warm-up at their own end of the court.
Squad size and Substitution of Players • A team will have a minimum squad of 6 players and a maximum of 12 players. • Unlimited amount of substitutions. Substitutes are to approach the scorer’s table and be directed onto the court during a dead ball situation.
Officials / Referees • 2 referees shall be utilized for all basketball games. • ACAMIS Tournament games should use personnel from local recognized officiating organizations, if possible.
Fouls – Personal and Technical Fouls • A player is disqualified from a game when they commit their fifth personal foul. • Technical fouls against a player also count as a personal foul against the same player and count as a team foul. A player is disqualified if they receive two (2) technical fouls. • Technical fouls against the coach, bench or fans is charged to the coach, but is not counted as a team foul. A coach is disqualified if they receive three (3) technical fouls. ACAMIS Sports League Charter 2018-19 updated 27 Aug 2018– Approved by Board May 2018 21
Team Fouls • A team is in a team foul penalty situation when it has committed five (5) team fouls in a period. Two (2) bonus free throws are awarded to the opposing team once the fifth (5) team foul is committed. Team fouls reset to zero (0) at the start of the next quarter. Team fouls and bonus penalties from the 4th quarter continue into all overtime periods.
Mercy Rule • Mercy Rule – If a game gets to a 20 pts differential – teams must not press and coaches are encouraged to use their bench to balance the game – if the game gets to 30 points differential it switches to running clock and remains running clock for the remainder of the game.
Tie breaker from round-robin standings for tournament seeding (in order of application): • Tie-Breakers - ‘If any stage of the tie-breaker separates all of the tied teams, then the tie-break is complete. If, at any stage of the tie-breaker, only two teams remain tied, the head to head result will determine the placing.’ • A maximum point differential of 20 points will be used for calculations. This is to minimize “running up” the score in order to improve a team’s seeding. • Overtime points do not count in points differential Sequence: 1. Head-to-Head Result (if 2 teams) 2. Best point differential in games between tied teams. 3. Best point differential in all games. 4. Most points scored in games between tied teams: 5. Most points scored in all games. 6. Least team fouls made in games between tied teams. 7. Least team fouls made in all games. 8. Coin toss Notes of FIBA Rules: • A team has 8 seconds to advance the ball into the front court from the backcourt. • Alternating Possession is used for all jump ball situations including the start of the 2nd, 3rd, and 4th quarters